FeaturesWebRTC

WebRTC

Sub-second video delivery for real-time communication and ultra-low-latency streaming.

Overview

What It Is

Web Real-Time Communication (WebRTC) is a set of APIs and protocols that enables real-time audio, video, and data communication directly between browsers and devices without plugins. Standardized by the W3C and IETF, WebRTC is built into every major browser — Chrome, Firefox, Safari, and Edge. WebRTC achieves sub-500ms glass-to-glass latency using UDP transport with DTLS encryption and SRTP media protection. It supports peer-to-peer connections (reducing server costs for small sessions) and server-mediated architectures (SFUs/MCUs for larger audiences). WebRTC is the foundation of Google Meet, Zoom (web client), Discord, and thousands of video calling applications.

Decision Guide

When to Choose WebRTC

Choose WebRTC when:
  • You need sub-second latency — video calls, live auctions, interactive classrooms, and watch parties require <500ms delay.
  • You are building browser-based video communication — WebRTC is the only protocol natively supported by all browsers without plugins.
  • You need peer-to-peer for small sessions — P2P reduces server costs for 1:1 or small group video calls.
Consider alternatives when:
  • You are ingesting video to a streaming platform — RTMP is the standard ingest protocol. WebRTC is primarily for delivery and P2P.
  • You need reliable delivery over lossy networks — SRT has more configurable error correction for contribution feeds.
  • You are delivering to large audiences (10,000+) — Standard HLS or DASH scales more cost-effectively for broadcast-size audiences.
Reference

Key Characteristics

Full nameWeb Real-Time Communication
Developed byW3C / IETF, based on Google's acquisition of Global IP Solutions (2011)
Transport layerUDP with DTLS (encryption) and SRTP (media)
Typical latency<500ms (glass-to-glass)
EncryptionMandatory — DTLS for signaling, SRTP for media (always encrypted)
Error correctionNACK-based retransmission, FEC (Forward Error Correction)
NAT traversalSTUN/TURN servers required for most network configurations
Max bitrateNetwork-bound; typically 2–10 Mbps per stream
Open sourceYes — libwebrtc (Google), Pion (Go), mediasoup (Node.js)
Typical use caseVideo calls, watch parties, live auctions, real-time collaboration
Implementation

How Qencode Handles WebRTC

Qencode produces WebRTC-compatible output by encoding to codecs and containers that WebRTC players consume — H.264 in MP4, VP8/VP9 in WebM. For live streaming workflows, Qencode supports HLS output for broad-reach delivery.

Comparison

WebRTC vs. RTMP

WebRTC
RTMP
Primary role
Delivery + P2P
Ingest
Latency
<500ms
3–5s
Transport
UDP (DTLS/SRTP)
TCP
Encryption
Mandatory
Optional (RTMPS)
Browser support
Native (all browsers)
Requires Flash or server relay
Best for
Interactive, real-time
Platform ingest

For a detailed RTMP breakdown, see RTMP

Calculate cost of WebRTC Protocol

0
Output resolution
480
FPS
30
Transcoding (minutes streamed)
Cost/Minute
SDincludes 480p, 240p
$0.01
HDincludes 1080p, 720p
$0.02
Simulcast / Restream
Cost/GB
$0.04
Explore More

Related Technologies

Simulcast

Deliver multiple quality layers simultaneously for WebRTC viewers.

Multiple Playback IDs

Serve different latency tiers from a single live source.

We love creating powerful solutions that are aligned with the needs of your business.

Please send us a message if you have a question or Schedule a call for a demo to discuss your integration.

Let's talk

First Name
Last Name
Company
Email
Your Message

Contact us with any questions. We'd love to help.

Los Angeles, CA - (HQ)

San Francisco, CA

New York, NY